Visual Studio Team Services is in India!
Visual Studio Team Services is now available in India! India adds to the existing instances already in place in the US, Europe, and Australia.India South is available for new VSTS accounts!When you...
View ArticleTeam Services in India
Today, we opened an instance of Visual Studio Team Services in India (Chennai). This builds on the instances we already have in the US, Europe and Australia and is the next step in our journey to...
View ArticleWork Item Integration for IntelliJ and Android Studio
In our latest release of the Team Services Plugin for IntelliJ, you can quickly and easily associate your Team Services work items with your commits. The workflow is as simple as it can be: 1....
View ArticleUpdate your Visual Studio Code C/C++ extension now!
Would like to thank all who have tried out the C/C++ extension in Visual Studio Code and have already provided rich feedback on their experiences, filed issues with us. Pairing with the Visual Studio...
View ArticleSonarLint for VisualStudio 2.1 released, brings consistency with MSBuild,...
A few weeks ago, we released SonarLint for Visual Studio 2.0 and you discovered the SonarQube connected mode enabling customers to align the definition of the quality of a Visual Studio solution with a...
View ArticleMap APIs and controls: Adding external elements
In the first post of this series, you got started with the Universal Windows Platform (UWP) MapControl class. In the second post, you worked with geolocation, geocoding, and map routes. In this final...
View ArticleC-Runtime Deployment: Why choosing AppLocal?
There are three main ways to depend on and deploy the Visual C++ libraries and the Universal CRT: You can depend on the Visual C++ libraries and Universal CRT DLLs and deploy those DLLs centrally using...
View ArticleWhat’s new for the .NET Native Compiler and Runtime in Visual Studio 2015...
Last week we released an update to the Visual Studio 2015 Tools for Universal Windows Apps (UWA). The release includes improvements across the libraries, runtime, and compiler. This means that...
View ArticleIntro to porting Unity 3D games to UWP: Building and deploying
Did you know that you can easily get your Unity 3D game into the Windows Store simply by creating it in Unity or porting an existing game to the Universal Windows Platform (UWP)? That’s a big deal,...
View ArticleIntroducing the Microsoft .NET Framework Repair Tool Version 1.3
This post was written by Rakesh Ranjan Singh, Senior Software Engineer on the .NET Setup team.We are happy to announce the latest version of the .NET Framework Repair Tool that encompasses support for...
View ArticleThe week in .NET – 4/19/2016
To read last week’s post, see The week in .NET – 4/12/2016.On.NETLast week on the show, we looked at what PlayFab is doing to help game developers take advantage of the cloud. This week, we’ll be...
View ArticleApril 2016 evaluation Windows developer virtual machines
We’re releasing the April 2016 edition of our evaluation Windows developer virtual machines (VM) on Windows Dev Center. The VMs come in Hyper-V, Parallels, VirtualBox, and VMWare flavors and will...
View ArticleSonarQube Scanner for MSBuild v1.1 released: static analysis now executed...
SonarSource have officially released SonarQube C# Plugin 4.4 and version 1.1 of the SonarQube Scanner for MSBuild. There have been no updates to the scanner documentation in this release, other that...
View ArticleAdding Cortana and Bluetooth to a UWP app for Phillips Hue
Smart devices are becoming increasingly popular. One great device is the Phillips Hue lightbulb – a colorful, internet-connected light you can control with your phone from the comfort of your couch. No...
View ArticlePull request build policies for high quality code
Branch policies are a great way to keep your code quality high, but strict build gates can sometimes introduce too much friction into the developer inner-loop. To developers working with pull request...
View ArticleNotes from the ASP.NET Community Standup – April 19, 2016
This is the next in a series of blog posts that will cover the topics discussed in the ASP.NET Community Standup. The community standup is a short video-based discussion with some of the leaders of the...
View ArticleA Side-by-Side Comparison of Mobile-App Development Solutions
The world of mobile app development has been bursting at the seams with opportunities these last few years, as companies look for the next horizon of productivity gains and new revenue streams to fuel...
View ArticleChatting with Prince on AOL in 1999 - "this way is modern"
Before the Internet as we know it today, before social media, there was AOL. Specifically there was AOL chat rooms. The world was smaller but Prince was there. He was so ahead of his time digitally....
View ArticleAnatomy of a Low Impact Visual Studio Install
At //build 2016, Microsoft announced the first public preview of a quick way to get Visual Studio “15” Preview. We’ve previously shared posts about what we’re building and why:Faster, Leaner Visual...
View ArticlePropellerhead and UWP Make Beautiful Music Together with the Figure App
Swedish developers Propellerhead Software know a lot about audio. They have been creating software synthesizers, samplers, and sequencers since the mid-‘90s that have been used by hobbyists and...
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